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Course Outline
The environment
The iPhone Developer program and the tools (SDK, Xcode, IB, the iPhone/iPad simulator)
The language
- Essential Objective-C
- Using existing Cocoa classes and writing your own
- The essential patterns
Performance and debugging
- Memory management
- Performance improvements
- Debugging and troubleshooting
- Multitasking
- Multithreading essential
The User Experience
- The application templates
- The UI Controls
- Creating different multi-view applications
- The different gestures
- UX rules and guidelines
Data management
- Saving state
- SQLite
- XML
- Core Data
- Settings
Multimedia control and some special features
- The camera API
- The image picker
- Playing and recording video
- Playing and recording audio
- The accelerometer
- The proximity sensor
- Notifications and the Event Kit
- Quick intro on how to make 2D and 3D animations
Making location aware applications
- Using core location
Targets and application types
- iPhone vs iPad development
- Universal applications
- Intro to Web applications with HTML5 and CSS3
- Interacting with a service
- Hybrid applications
Delivering it to the public
- Understanding iAd
- Releasing to the App Store - The short path
Requirements
- Previous development experience
35 Hours
Testimonials (3)
That there was a lot of exercises.
Katarzyna Straszewska - Swiss AviationSoftware Ltd.
Course - Build Native iOS and Android Apps with Flutter
More on the lab.
Sarbin - Cagayan Electric Power And Light Co., Inc.
Course - Flutter Development Bootcamp with Dart
On time, training resources is readily available