Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design.
Introduce ISO9241 as a critical standard in the field of usability.
Clarify the distinctions between usability and user experience.
Develop the ability to confidently identify user needs and goals.
2. USER RESEARCH
Define the proper components of use.
Master methods for interviewing target audiences.
Differentiate between observation and interpretation.
Gather and analyse high-quality user data.
Develop robust research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their specific needs.
Understand Hick’s Law, which describes the relationship between the number of user interface choices and cognitive load.
Define and manage the elements of user stories.
4. MEASURING USABILITY
Define usability through the terms of effectiveness, efficiency, and satisfaction.
Utilise behavioural data to distinguish between effective and ineffective design ideas.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Transform disorganised information into a structured experience.
Develop an effective flow between a user and a product or service.
Organise, structure, and label content, functions, and features.
Contrast the implementation model, mental model, and conceptual model.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select the appropriate interactive control for user interface design.
Easily define the concept of progressive disclosure.
State the difference between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design.
Identify effective and ineffective page layouts.
Select the correct interactive control in a user interface design.
Enhance your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before settling on a specific one.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
State the different kinds of usability evaluation.
Record data from usability evaluations.
Evaluate system usability by applying usability heuristics.
Requirements
There are no specific prerequisites required to attend this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
Interactions with instructor, friendliness.
David Schmatz - Belgian Defence
Course - User Experience (UX) Design
Machine Translated
Empathy and Rhythm
Samuel Claes - Belgian Defence
Course - User Experience (UX) Design
Machine Translated
The knowledge Khoebib had on all the relevant subjects