Whether online or in-person, these instructor-led live Game Development training courses utilize interactive, hands-on exercises to demonstrate the application of game engines, programming languages, and design principles, guiding learners from initial concept through to final deployment. The curriculum is designed to help participants create engaging and interactive game experiences.
Game Development training is offered as either "online live training" or "onsite live training". Online live training, also known as "remote live training", is delivered via an interactive remote desktop. Onsite live training can be conducted either at customer premises in Lyon or within NobleProg corporate training centers located in Lyon.
NobleProg -- Your Local Training Provider
Lyon, Swisslife Tower
NobleProg Lyon, 10 Place Charles Béraudier, Lyon, france, 69000
Located 200 meters far from the train station TGV, Swisslife Tower is today the most representative building of this quarter of Lyon. The Business Center offers you a perfect location for your training.
Gares TGV
100meters from Gare TGV Part-Dieu , porte du Rhône Exit
Aéroport
30 minutes from Lyon Saint Exupéry (Satolas)
Rhône Express from Saint Exupéry airport (Terminus Gare part-Dieu)
This instructor-led, live training in Lyon (online or onsite) is designed for intermediate-level game developers and AI enthusiasts who aim to effectively integrate AI agents into their gaming applications.
Upon completion of this training, participants will be able to:
Grasp the role of AI agents in modern gaming.
Create decision-making systems using decision trees and finite state machines.
Implement pathfinding algorithms, such as A*, for in-game navigation.
Apply reinforcement learning techniques to develop adaptive AI behaviors.
Optimize AI performance for real-time gaming environments.
This instructor-led, live training in Lyon (online or onsite) is designed for artists, game developers, or complete beginners who want to use Blender to create 3D models for interactive applications, video games, animated films, and more.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Understand the principles of non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led live training in Lyon (online or on-site) is designed for artists, game developers, and complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, and more.
By the end of this training, participants will be able to:
Grasp the principles and core concepts of 3D modeling.
Explore various modes and tools for modeling and editing 3D meshes.
Utilize tools for UV mapping/unwrapping, sculpting, and painting, as well as rendering 3D models.
This guided, live training in Lyon (online or in-person) is designed for beginner to intermediate game developers and UGC creators who aim to design, develop, and release interactive, monetizable experiences for Fortnite players.
By the conclusion of this training, participants will be able to:
Comprehend the core concepts of UEFN and its significance in creating user-generated content within Fortnite.
Navigate the UEFN interface, establish projects, and handle assets with ease.
Build and publish custom Fortnite experiences leveraging worldbuilding and landscaping tools.
Apply fundamental programming logic using the Verse scripting language.
Work collaboratively on UEFN projects and prepare for monetization opportunities in Fortnite.
This instructor-led, live training in Lyon (online or onsite) is designed for intermediate to advanced 3D artists, game developers, and visualization specialists who wish to build upon their Autodesk 3ds Max expertise and learn how to craft immersive real-time experiences within Unreal Engine.
Upon completion of this training, participants will be able to:
Comprehend the fundamental differences between workflows in 3ds Max and Unreal Engine.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Develop and tailor materials, textures, and shaders in Unreal Engine.
Configure dynamic lighting and global illumination for real-time rendering.
Apply interactivity and gameplay mechanics via Blueprint visual scripting.
Optimize assets and scenes to ensure peak real-time performance and efficiency.
This instructor-led, live training in Lyon (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led training in Lyon utilizes Unity, Blender, and Visual Studio to construct industrial virtual environments. Learners will design 3D models, optimize assets, and program C# logic for control system integration. Practical labs ensure the acquisition of essential skills in simulation and digital twin applications.
This instructor-led live training in Lyon (online or onsite) is designed for game developers seeking a comprehensive understanding of UE5 and how to utilize it for creating stunning real-time content.
By the end of this training, participants will be able to:
Gain insight into and understand the new features introduced in the UE5 release.
Leverage UE5's real-time 3D creation capabilities to produce realistic visuals.
Explore and develop visual worlds and interactive games.
Learn and master fundamental game design principles.
Create detailed cutscene animations.
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Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
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