Delivered either online or on-site, these instructor-led live Unreal training courses utilize interactive discussions and hands-on practice to demonstrate the core principles of game development with Unreal Engine. This approach provides participants with the opportunity to design and build their own sample game.
Unreal training is offered as either "online live training" or "onsite live training." Online live training (also known as "remote live training") is conducted via an interactive, remote desktop. Onsite live training can be delivered locally at customer premises in Lille or at NobleProg corporate training centers in Lille.
NobleProg -- Your Local Training Provider
Lille, Gare Flandres
NobleProg Lille, 21 Avenue le Corbusier, Lille, france, 59800
In front of Flandres TGV Train Station
From Lille train stations
From Lille-Flandres: the address is essentially right next to the station — about 1–3 minutes on foot.
From Lille-Europe: walk toward Lille-Flandres along Avenue Le Corbusier. It is roughly 5–10 minutes on foot.
So you don't need a bus or metro if you're arriving by train.
If you're coming by bus
The nearest bus stops to Avenue Le Corbusier include Lion d'Or and Jacquet. Several local lines serve the area, including 13, 86, L5 and L91.
This live, instructor-led training in Lille, delivered either online or onsite, is specifically designed for game developers and UGC creators at the beginner to intermediate levels. It addresses the goals of designing, developing, and publishing interactive and monetizable experiences for Fortnite players.
By the conclusion of this program, participants will be capable of:
Comprehending the core aspects of UEFN and its contribution to user-generated content within Fortnite.
Efficiently navigating the UEFN interface, configuring projects, and handling assets.
Building and releasing bespoke Fortnite experiences using worldbuilding and landscaping tools.
Applying elementary programming concepts through the Verse scripting language.
Collaborating on UEFN projects and preparing for revenue opportunities within Fortnite.
This instructor-led, live training in Lille (online or onsite) is designed for intermediate to advanced 3D artists, game developers, and visualization specialists who wish to build upon their Autodesk 3ds Max expertise and learn how to craft immersive real-time experiences within Unreal Engine.
Upon completion of this training, participants will be able to:
Comprehend the fundamental differences between workflows in 3ds Max and Unreal Engine.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Develop and tailor materials, textures, and shaders in Unreal Engine.
Configure dynamic lighting and global illumination for real-time rendering.
Apply interactivity and gameplay mechanics via Blueprint visual scripting.
Optimize assets and scenes to ensure peak real-time performance and efficiency.
This instructor-led live training in Lille (online or onsite) is designed for game developers seeking a comprehensive understanding of UE5 and how to utilize it for creating stunning real-time content.
By the end of this training, participants will be able to:
Gain insight into and understand the new features introduced in the UE5 release.
Leverage UE5's real-time 3D creation capabilities to produce realistic visuals.
Explore and develop visual worlds and interactive games.
Learn and master fundamental game design principles.
Create detailed cutscene animations.
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Testimonials (1)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
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