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Course Outline

Module 1. Principles of Object Orientation

  • Model creation
  • Classes and objects
  • Encapsulation, specialisation, and polymorphism

Module 2. Designing Applications with UML

  • Introduction to UML
  • UML diagrams
  • Use case diagrams
  • Class diagrams
  • Interaction diagrams

Module 3. Getting Started with C#

  • C# and .Net
  • The C# language
  • Visual Studio IDE

Module 4. C# Language Fundamentals

  • Data types
  • Variables
  • Constants
  • Strings
  • Statements
  • Expressions

Module 5. Branching

  • Conditional branching statements
  • Unconditional branching statements
  • Loops

Module 6. Operators

  • Assignment
  • Mathematical operators
  • Increment and decrement
  • Relational operators

Module 7. Classes and Objects

  • Defining classes
  • Constructors
  • Static and instance members
  • Object destruction

Module 8. Inside Methods

  • Method overloading
  • Data encapsulation via properties
  • Returning multiple values

Module 9. Debugging

  • Setting breakpoints
  • The call stack

Module 10. Inheritance and Polymorphism

  • Specialisation and generalisation
  • Inheritance
  • Polymorphism
  • Abstract and sealed classes
  • The root class: object
  • Boxing and unboxing types

Module 11. Operator Overloading

  • Using the Operator keyword
  • Creating useful operators
  • Logical pairs
  • Conversion operators

Module 12. Structs

  • Defining a Struct

Module 13. Interfaces

  • Implementing an interface
  • Implementing multiple interfaces
  • Casting to an interface
  • Extending an interface

Module 14. Arrays

  • Declaring arrays
  • Multidimensional arrays
  • System.Array
  • Indexers

Module 15. Collection Interfaces and Types

  • Collection interfaces
  • Array lists
  • Queues and stacks

Module 16. Strings

  • Creating strings
  • Manipulating strings
  • The StringBuilder class

Module 17. Throwing and Catching Exceptions

  • The throw statement
  • The try and catch statement
  • How the call stack functions
  • Exception class methods and properties

Module 18. Delegates and Events

  • Delegates
  • Events

Module 19. Generics

  • Generics: An introduction
  • Parameterizing by data type
  • System.Collections.Generics class

Requirements

Before joining this course, students must demonstrate competence in the following areas:

  • Proficiency and familiarity with fundamental operating system tasks, including file management.
  • A solid understanding of structured programming principles, such as flow control, variables, parameters, and function calls.
  • At least three months of experience developing applications in either graphical or non-graphical settings, or equivalent knowledge.

Prior experience with object-oriented programming and related concepts is not mandatory.

Target Audience

This course is designed for the following types of software developers:

  • Entry-level developers
  • Developers with a background in computer programming who may have learned through non-graphical languages in an academic setting

These professionals aim to build solutions using C# within the Microsoft .NET Framework and seek to apply object-oriented techniques to elevate their development capabilities.

 35 Hours

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