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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: Key concepts, historical context, and modern applications
  • Mechanisms of AR: Sensors, camera inputs, and the basics of computer vision
  • Overview of ARCore features and compatibility with supported devices

Development Environment Setup and Configuration

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project settings and establishing device debugging workflows

ARCore Components and API Integration

  • Mastering motion tracking and environmental awareness capabilities
  • Utilizing plane detection, light estimation, and depth sensing APIs
  • Implementing Cloud Anchors to enable shared AR experiences
  • Manipulating 3D models, textures, and materials within AR scenes

Hands-on Project Development

  • Designing and coding an AR-based commercial simulation application
  • Building interactive interfaces and product visualization features
  • Enabling basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on supported Android hardware
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance optimization, user experience, and data management
  • Compiling documentation and project assets for effective presentation

Capstone Project

  • Conception and development of an AR prototype aimed at commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Assessing pedagogical value and discussing practical implementation scenarios

Requirements

  • A foundational grasp of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic faculty and instructors involved in technology and innovation programs
  • Software developers and content creators exploring AR application potential
  • Educators seeking to integrate immersive tools into academic or commercial settings

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