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Course Outline
Foundations of Augmented Reality
- Exploring AR: core concepts, historical context, and current applications.
- Mechanics of AR: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and preparing devices for debugging.
ARCore Components and API Integration
- Understanding motion tracking and how ARCore perceives the environment.
- Utilizing plane detection, light estimation, and depth APIs effectively.
- Implementing Cloud Anchors to enable shared AR experiences.
- Managing 3D models, textures, and materials within AR scenes.
Hands-On Project Development
- Designing and building an AR-based app for commercial simulation.
- Creating interactive interfaces and product visualization features.
- Implementing basic user interactions such as touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Packaging, exporting, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance, user experience, and data handling.
- Preparing comprehensive documentation and project assets for final presentation.
Final Project Execution
- Development of an AR prototype tailored for commercial education.
- Demonstrating and evaluating the technical functionality of the prototype.
- Conducting a pedagogical review and discussing practical implementation scenarios.
Conclusion and Future Directions
Requirements
- A foundational understanding of Android development or the Unity interface.
- Basic familiarity with 3D graphics concepts and mobile application structures.
- A keen interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors working within technology and innovation programs.
- Developers and content creators seeking to explore AR applications.
- Educators investigating immersive tools for both academic and commercial settings.
21 Hours