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Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical context, and current applications.
  • Mechanics of AR: sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and preparing devices for debugging.

ARCore Components and API Integration

  • Understanding motion tracking and how ARCore perceives the environment.
  • Utilizing plane detection, light estimation, and depth APIs effectively.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Managing 3D models, textures, and materials within AR scenes.

Hands-On Project Development

  • Designing and building an AR-based app for commercial simulation.
  • Creating interactive interfaces and product visualization features.
  • Implementing basic user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Packaging, exporting, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance, user experience, and data handling.
  • Preparing comprehensive documentation and project assets for final presentation.

Final Project Execution

  • Development of an AR prototype tailored for commercial education.
  • Demonstrating and evaluating the technical functionality of the prototype.
  • Conducting a pedagogical review and discussing practical implementation scenarios.

Conclusion and Future Directions

Requirements

  • A foundational understanding of Android development or the Unity interface.
  • Basic familiarity with 3D graphics concepts and mobile application structures.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors working within technology and innovation programs.
  • Developers and content creators seeking to explore AR applications.
  • Educators investigating immersive tools for both academic and commercial settings.
 21 Hours

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