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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Interface and workspace overview
- Setting up projects and navigating the environment
- Core principles of 3D scene organization
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building complex scene compositions
Texturing and Material Application
- Applying and refining material properties
- Working with textures and surface characteristics
- Lighting fundamentals and achieving visual realism
VR Exporting in SimLab Composer
- Prepping models for VR compatibility
- Optimizing assets for real-time performance
- Exporting VR-ready projects from SimLab
Getting Started with Meta Quest 3
- Initial setup and hardware familiarization
- Account configuration and system settings
- Navigation, interaction, and essential features
Integrating SimLab Composer with Meta Quest 3
- Developing a workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3 devices
- Testing and polishing immersive user experiences
Practical VR Application
- Hands-on sessions using SimLab projects on Meta Quest 3
- Interactive collaboration and presentation exercises
- Resolving common technical issues
Recap and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with general computer graphics applications
- Baseline knowledge of VR concepts is advantageous, though not mandatory
Target Audience
- 3D designers
- Specialists in training and visualization
- IT professionals overseeing VR initiatives