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 Duration 21 hours

Course Outline

Introduction to SimLab Composer Ultimate

  • Interface and workspace overview
  • Setting up projects and navigating the environment
  • Core principles of 3D scene organization

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene compositions

Texturing and Material Application

  • Applying and refining material properties
  • Working with textures and surface characteristics
  • Lighting fundamentals and achieving visual realism

VR Exporting in SimLab Composer

  • Prepping models for VR compatibility
  • Optimizing assets for real-time performance
  • Exporting VR-ready projects from SimLab

Getting Started with Meta Quest 3

  • Initial setup and hardware familiarization
  • Account configuration and system settings
  • Navigation, interaction, and essential features

Integrating SimLab Composer with Meta Quest 3

  • Developing a workflow for VR deployment
  • Transferring SimLab VR projects to Meta Quest 3 devices
  • Testing and polishing immersive user experiences

Practical VR Application

  • Hands-on sessions using SimLab projects on Meta Quest 3
  • Interactive collaboration and presentation exercises
  • Resolving common technical issues

Recap and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Proficiency with general computer graphics applications
  • Baseline knowledge of VR concepts is advantageous, though not mandatory

Target Audience

  • 3D designers
  • Specialists in training and visualization
  • IT professionals overseeing VR initiatives

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