Get in Touch

Course Outline

Day 1

  • Setting up a VR workspace for development.
  • Setting up a VR demonstration space.
  • Specific considerations regarding different headsets and their significant impact on experience design.
  • Characteristics of available controllers and their relative influence on design.
  • Installing software for VR development.
  • VR Hello World: the white cube on the floor.
  • Interaction design considerations.
  • Introduction to VR development workflow.

Day 2

  • Exploring the Unity workspace.
  • Exercise: building an experience entirely from the editor.
  • Building a Unity standalone application.
  • Behavior programming in Unity.
  • Exercise: creating a simple solar system (scripting, geometry).

Day 3

  • Importing 3D models in Unity.
  • Rendering basics* (lighting, textures, shaders).
    • * advanced rendering techniques are not covered by this training.
  • Leveraging the Unity asset store.
  • Event-oriented programming in Unity.
  • VR controller input.
  • Exercise: grabbing planets (user interaction in VR).

Day 4

  • Movement in VR: technical and design considerations (teleport, translation, dash).
  • Exercise: adding a teleport feature.
  • Exercise: switching between models.
  • Exercise: placing points of interest.
  • Exercise: switching points of interest.

Day 5 (optional)

  • Exercise: furniture catalog.
  • Exercise: placing furniture.
  • Exercise: changing interior lighting.
  • Exercise: changing the time of day.

Day 6 (optional)

  • Multi-user experience design and prototyping.

Requirements

  • Required:
    • VR equipment and VR-ready workstations (Windows) plus floor space for each headset to test apps comfortably.
 28 Hours

Number of participants


Price per participant

Testimonials (1)

Upcoming Courses

Related Categories